STEM in Sports
Sports are not only entertaining spectacles, but also examples of STEM concepts in action. This series examines the science and math that help explain why and how sports work, as well as the advances in technology and engineering that improve the experience for players and fans. Using STEM curriculum, this series will enhance readers' understanding and appreciation of popular sports.
- Fall 2020
- Spring 2020
|Interest Level||Grade 3 - Grade 6|
|Reading Level||Grade 4|
|BISACS||JNF051110, JNF054100, JNF054010|
|Subject||Science & Technology, Sports|
|Number of Pages||48|
|Title Format||Reinforced Library Bound Hardcovers, Anywhere eBooks|
|Dimensions||7.25 x 9.25|
|Features||Glossary of key words, Index, Reviewed, and Table of contents|
|Online Resources||FREE! Booklinks Nonfiction Network|
STEM in Sports – School Library Journal, Series Made Simple
The breakdown of each concept into individual chapters allows the authors to fully analyze the impact STEM plays on the titular sport. Even games that seem relatively low-tech, where the gear required for play is fairly minimal, have fascinating STEM implications, such as the Magnus effect in soccer, which lets players bend it like Beckham, or shatterproof backboards in basketball. While all the volumes provide fascinating reading, Auto Racing stands out for its description of how technology and science have led to leaner, lighter, and faster vehicles with fuel specifically engineered to maximize performance, and steering wheels that allow drivers to know everything about their vehicle’s performance. In addition, abundant visuals make this a great series for curious readers and researchers alike. MVPs of the season. A top buy.