Racing Video Games
Throughout their history, racing video games have sought to put players behind the wheel. Some modern games do just that, simulating the driving experience of racing leagues such as Formula One and NASCAR in nearly perfect detail. Other games give players the chance to drive their dream cars, both on tracks and on everyday streets. Racing Video Games explores the history of racing games, from their humble beginnings to the lifelike representations of the sport gamers enjoy on their consoles today. This title features informative sidebars and infographics, exciting photographs, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company, a division of ABDO.
Interest Level | Grade 3 - Grade 9 |
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Reading Level | Grade 4 |
BISACS | JNF021060, JNF054100 |
Genre | Nonfiction |
Subject | Science & Technology, Sports |
Copyright | 2025 |
Division | Abdo Publishing |
Imprint | SportsZone |
Language | English |
Number of Pages | 32 |
Season | 2024-12-15 |
ISBN | 9781098295585, 9798384916581 |
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Title Format | Reinforced Library Bound Hardcovers, Multi-User eBook |
Dewey | 795 |
Graphics | Full-color photographs |
Dimensions | 7.25 x 9.25 |
Lexile | 920 L |
ATOS Interest Level | Not AR |
Accelerated Reader® Quiz | Not AR |
Features | Glossary of key words, Index, and Table of contents |
Sports Video Games - SLJ
This series explores the history and development of video games for various sports, beginning with early systems like Atari and moving to today’s advanced consoles. Each book focuses on a specific sport, tracing how its games evolved from basic graphics to life-like visuals and how they incorporated real-life star players and fan input. While the information is detailed, the books strictly cover development history and lack content many young readers often seek, such as game strategies or cheat codes. Although the series includes colorful photos of games through the years and moments from real-life sports, its appeal is likely limited to hardcore gaming enthusiasts or researchers.