Code It! Programming and Keyboards You Can Create Yourself
Makerspaces are places designed to inspire creativity and collaboration. In Code It! Programming and Keyboards You Can Create Yourself, kids will make a computer key out of a banana and use popular software programs to code music, game characters, and more! Step-by-step photos bring each project to life. Techniques and tips help troubleshoot and use the materials within the makerspace. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
|Interest Level||Grade 3 - Grade 6|
|Reading Level||Grade 4|
|BISACS||JNF015000, JNF051110, JNF012040|
|Subject||Arts, Crafts & Makerspace, Science & Technology|
|Number of Pages||32|
|Title Format||Reinforced Library Bound Hardcovers, Anywhere eBooks|
|Dimensions||8 x 8|
|Guided Reading Level||P|
|Features||Activities for further learning, Glossary of key words, Index, Note to parents and educators, Reviewed, and Table of contents|
|Online Resources||FREE! Booklinks Nonfiction Network|
Cool Makerspace Gadgets & Gizmos – School Library Journal, Series Made Simple
Has your school invested in Snap Circuits, Cubelets, or littleBits? If so, the projects in each of these books are just the ticket. They start simple (a coding bracelet made of beads that spell out the wearer’s name in binary) and increase in complexity until students are building a model elevator or a door alarm. In each volume there are lots of process photos that show the hands of kids carrying out the steps. These augment the clear instructions, which are laid out in a vertical, easy-to-follow format.