Invent a Game! And More Coding & Strategy Challenges
With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four coding and strategy challenges, including creating their own secret code and designing a board game. Like a real coder and strategist, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Interest Level | Kindergarten - Grade 4 |
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Reading Level | Grade 3 |
BISACS | JNF051120, JNF015000, JNF061010 |
Genre | Nonfiction |
Subject | Arts, Crafts & Makerspace |
Copyright | 2021 |
Division | Abdo Publishing |
Imprint | Super Sandcastle |
Language | English |
Number of Pages | 32 |
Season | 2020-12-15 |
ISBN | 9781532194382, 9781098213749 |
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Title Format | Reinforced Library Bound Hardcovers, Anywhere eBooks |
Dewey | 745.5 |
Dimensions | 9.5 x 7.75 |
Lexile | 700 |
ATOS Interest Level | Not AR |
Accelerated Reader® Quiz | NOT AR |
Features | Activities for further learning, Glossary of key words, Infographics, and Table of contents |
Super Simple Makerspace STEAM Challenge – School Library Journal, Series Made Simple
This cut-to-the-chase tasking not only allows for a high degree of experimentation and creativity, but also more closely resembles the way that real-world challenges present themselves.