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Making Video Games

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Video games are a popular form of media, and today it is easier than ever for people to create their own. This title explores the history and future of gaming technology, as well as the equipment, skills, challenges, and marketing strategies involved in designing and releasing video games. It also looks at the differences between big-budget developers and independent developers. Features include a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Interest Level Grade 6 - Grade 12
Reading Level Grade 8
BISACS JNF012040, JNF051120, JNF011000
Genre Nonfiction
Subject Science & Technology
Copyright 2025
Division Abdo Publishing
Imprint Essential Library
Language English
Number of Pages 112
Season 2024-08-01
ISBN 9781098293383, 9798384912651
Title Format Reinforced Library Bound Hardcovers, Multi-user eBook
Dewey 794.8
Graphics Full-color photographs
Dimensions 9.75 x 8.5
Lexile 1000
Guided Reading Level W
ATOS Reading Level 7.0
ATOS Interest Level MG+
Accelerated Reader® Quiz 550534
Accelerated Reader® Points 3.0
Features Glossary of key words, Index, Informative sidebars, Sources for further research, and Table of contents
 

Author: Tom Streissguth

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