History of Games
Get ready to plug into the rich history of gaming with these exciting and informative books. Readers will discover the origins, evolution, and influence of various types of games from handheld, tabletop, to online! With easy text and stunning photos, any young reader will roll the dice on these hi-lo books! Aligned to the Common Core standards & correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.
- New! Fall 2025
- New! Spring 2025
- New! Fall 2024
Interest Level | Grade 2 - Grade 8 |
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Reading Level | Grade 2 |
Genre | Hi-Lo, Nonfiction |
Subject | Science & Technology, Social Studies |
Copyright | 2025 |
Division | Abdo Zoom |
Imprint | Fly! |
Language | English |
Number of Pages | 32 |
Season | 2024-12-15 |
ISBN | 9781098287351, 9781098288051, 9781098288402 |
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Title Format | Reinforced Library Bound Hardcovers, Multi-User eBook, Read-to-Me eBooks |
Graphics | Full-color photographs |
Dimensions | 6.5 x 9.25 |
Features | Glossary of key words, Index, and Table of contents |
History of Games - SLJ
Readers will have fun learning about how humans have fun. This covers the chronological history of a variety of games. The video game histories are likely to be the biggest draw for this series; luckily four types of video games are covered in their own volumes. Inventors, notable innovators, and companies are included in these histories, as well as a short discussion of where these types of games are now. Fans of each type of game may be left wanting more information. These histories are short and simple, since they are written at a second grade reading level for a wide audience from second to eighth grade. VERDICT Purchase where needed for hi-lo readers.