Sports Video Games
Sports video games began as humble activities with simple graphics in the 1970s and 1980s. Today, these games virtually mirror the real-life sports they celebrate. In many cases, playing sports video games has become a sport in itself. Sports Video Games takes a look at the history of games in several sports, how they evolved, and which titles came to dominate the industry.
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Interest Level | Grade 3 - Grade 9 |
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Reading Level | Grade 4 |
BISACS | JNF021060 |
Genre | Nonfiction |
Subject | Science & Technology, Sports |
Copyright | 2025 |
Division | Abdo Publishing |
Imprint | SportsZone |
Language | English |
Number of Pages | 32 |
Season | 2024-12-15 |
ISBN | 9781098295530, 9798384916536 |
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Title Format | Reinforced Library Bound Hardcovers, Multi-User eBook |
Graphics | Full-color photographs |
Dimensions | 7.25 x 9.25 |
Features | Glossary of key words, Index, and Table of contents |
Sports Video Games - SLJ
This series explores the history and development of video games for various sports, beginning with early systems like Atari and moving to today’s advanced consoles. Each book focuses on a specific sport, tracing how its games evolved from basic graphics to life-like visuals and how they incorporated real-life star players and fan input. While the information is detailed, the books strictly cover development history and lack content many young readers often seek, such as game strategies or cheat codes. Although the series includes colorful photos of games through the years and moments from real-life sports, its appeal is likely limited to hardcore gaming enthusiasts or researchers.